de-Roo.Lukas Posted July 9, 2018 Posted July 9, 2018 Hi, I want to create a triangle mesh based on three points ( I know the world position of the points). How to do that? Thanks
silent Posted July 9, 2018 Posted July 9, 2018 Hi Lukas, It looks like you need to construct MeshDynamic: https://developer.unigine.com/en/docs/2.7.1/code/usage/dynamic_meshes Please, keep in mind that Mesh can handle only floating point numbers, so you need to convert your coordinates first, so they would be in a smaller range. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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