sergej.anufrikov Posted June 28, 2018 Posted June 28, 2018 Yesterday I started working with Unigine2. All was good. Today I created a new project: SDK Unigine 2 Sim Evaluation Kit (2.7.1), Development, C++ (VS), 64bit, Double, uncheck GUI-based settings configurator, 0 plugins, 0 add-ons. If run this project i see 400+ FPS, but in UnigineEditor2 no more than 12 FPS. With projects created earlier the same thing. Windows 10 64bit, UnigineEditor2 with one Scene Viewport 1200x800 and DX11 mode. What could be the reason ?
silent Posted June 28, 2018 Posted June 28, 2018 Hi Sergej, Maybe it's shaders compilation? You can uncheck option Precompile all shaders on top of the tools menu: If this doesn't help, please, send us the microprofile dump after waiting about 30-40 seconds after launch. You can do it via console command microprofile_dump_html. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergej.anufrikov Posted June 28, 2018 Author Posted June 28, 2018 (edited) All shaders already precompiled, I don't watch Precompile All Shaders indicator in lower left in Scene Viewport. Next I opened Engine Viewport and watch the following pictures. Сonsole (~) can not be opened in Scene Viewport, but can opened in Engine Viewport. For what an Engine Viewport should I do a dump, for single or splitted ? Edited June 28, 2018 by sergej.anufrikov
silent Posted June 28, 2018 Posted June 28, 2018 Leave only the Scene viewport and save microprofile dump. Do you have any additional logic in your application or it's just blank new project? Could you please also attach engine log file. It should be located at <Project>/bin/log.html. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergej.anufrikov Posted June 28, 2018 Author Posted June 28, 2018 Just blank new project, created from UNIGINE SDK Browser. No any code is added/compiled. microprofile_dump_html.zip
silent Posted June 29, 2018 Posted June 29, 2018 Sergej, That's indeed very strange. We've tried to reproduce similar behavior on our test stand - without any luck. Btw, B:\ disk is regular HDD / SSD? It seems that CPU usage is very high (due to unknown reasons) - maybe due to some kind of software that interacts with other applications (such as Anti-virus or similar). Could you please try to boot into a Safe mode and launch Editor here? Default Windows 10 driver should be able to support DX11 API. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sergej.anufrikov Posted June 29, 2018 Author Posted June 29, 2018 The reason is discovered. Issue due to application update EVGA Precision XOC from v6.2.3 -> v6.2.7. It's using for GPU fan control. In v6.2.3 this problem presented only when OSD (On-screen Display) enabled and only for Scene Viewport. In v6.2.7 this problem is independent of OSD. At the EVGA forum, users encountered similar problems in games. If you will investigation, write here the reasons for this behavior. Curious. Thanks !
silent Posted June 29, 2018 Posted June 29, 2018 Sregej, Glad to hear that issue is solved! Often such applications are interfere the normal GPU driver work and that can lead to very strange side-effects (that one you already succefully found) :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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