rohit.gonsalves_ Posted June 27, 2018 Share Posted June 27, 2018 Hi there, For solving some real time loading issues of Unigine 2.5 world, we are trying to send deferred context (ID3D11DeviceContext) to UnigineApp. m_spUnigineApp->init( pDXGIAdapter, cpD3DDev.p, cpD3DDevDeferredCont.p); cpD3DDevDeferredCont is a deferred context. Will it work? As Unigine Loads correctly but on world load we get following errors. 14:44:49 Unigine~# world_load realiagraphics\transition\1080-50i\fullscreen\fullscreen 14:44:49 D3D11Ffp::render(): can't map vertices buffer 14:44:49 D3D11Ffp::render(): can't map indices buffer 14:44:49 D3D11Ffp::render(): can't map vertices buffer 14:44:49 D3D11Ffp::render(): can't map indices buffer 14:44:49 Loading "realiagraphics\transition\1080-50i\fullscreen\fullscreen.cpp" 5ms 14:44:49 Loading "FullScreen/materials/FullScreen.mat" 5 materials 1ms 14:44:49 Loading "FullScreen/properties/transition.prop" 1 property 0ms 14:44:49 HRTF not enabled! 14:44:49 D3D11Ffp::render(): can't map vertices buffer Please suggest. Is it good thing or Only immediate context is required by Unigine. Regards, Rohit Link to comment
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