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Unexpected saving of changes in the world


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Hi,

I observed that either Editor2 or game mode saves changes to the world or references nodes.

Editor2:
Sometimes happens that when you create Reference node in Editor2 (with Component) which crash Editor and saves changes to world without asking for it. Here may be the case that you create Reference node based on existing objects in the scene or just take it out from other Reference node and save it as new Reference node. This crash destroys connections to Node params of Component and saves changes into World file. As I see there are some other situations which saves changes to world which are saved at the moment of crash Editor2 or different situations (it's looks like the changes are saved not only by press Save World function).

Game Mode:
As I see the physics state are saved into world file between different plays of the game. I don't have implemented save() and restore() state method. Maybe not the state, but a game may different from one play to another as a little moved object with physics state.  

Best

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