ankush.wadke Posted March 31, 2018 Share Posted March 31, 2018 We have a use case where we need to render some set of objects in a viewport and few in a different viewport, like this we require 4 viewports to be created. Is it advisable to just use single viewport and update its viewport mask 4 times every frame and render the 4 frames or its better to create 4 separate viewports with each one with a different mask. Link to comment
sergej.koptev Posted March 31, 2018 Share Posted March 31, 2018 Actually, you cannot do this trick, because of viewportMask does not affects to shadows from sun && light sources (at least, in 2.6.1.1). You will see shadows from invisible objects in such viewport. Maybe, setEnable( true/false); for objects in scene before each rendering, will better solution. Link to comment
ankush.wadke Posted April 3, 2018 Author Share Posted April 3, 2018 (edited) Thanks sergej.koptev. But for setEnable to reflect a update call is required, right? And if so I am utilizing 4 times the fps, is there a better trick to avoid so? Edited April 3, 2018 by ankush.wadke Link to comment
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