werner.poetzelberger Posted February 8, 2018 Posted February 8, 2018 (edited) Somehow I cant get the reimport functionality to work. Eg. Reimporting a texture, doesnt seem to import the asset from the origin location. Am I doing something wrong in this case? Its pretty annoying as I need to delete the old texture, import the texture again and then assign the texture again. ? Best. Werner Edited February 8, 2018 by werner.poetzelberger
werner.poetzelberger Posted February 9, 2018 Author Posted February 9, 2018 hmm i think, that I dont got the idea right. I thought, that the reimprt functionality will import the file from the original location. In fact it is reimporting from the assets folder. Is this correct? thx. werner
morbid Posted February 9, 2018 Posted February 9, 2018 Hello, Werner. Thanks for feedback! Editor doesn't "know" where is the original file being stored. It works only with assets folder. Just two points I'd like to mention: Assets folder contains source files + .asset files, that keep metada for your runtimes. E.g. compression type for texture or some fbx import parameters. Data folder (usually it's better to keep it untouched) contain runtimes. When you use reimport button you're able to change some import paramters and this will affecrt files id data folder Was it helpful? If you need more assistance on this feel free to ask. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted February 10, 2018 Author Posted February 10, 2018 Right. So the workflow is, to copy the files (or even store) the files in the asset folder, from which they are beeing reloaded/imported. It s abit of a change to the previous concept, so I need to get use to it.
morbid Posted February 12, 2018 Posted February 12, 2018 On 10.02.2018 at 7:50 PM, werner.poetzelberger said: So the workflow is, to copy the files (or even store) the files in the asset folder, from which they are beeing reloaded/imported. Right, that's the workflow for Editor 2. You also may want to check our documentation on assets system Of course you're welcome to ask questions! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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