demostenes Posted February 4, 2018 Posted February 4, 2018 (edited) When I import via FBX import, surface Stones when mapped with texture and normal map has wrong shadowing. When I import via 3ds max 2015 and Unigine export plugin, everything is OK. Fbx + texture in attachment. It seems like some issue with tangents. Desktop.7z Edited February 4, 2018 by demostenes
vvvaseckiy Posted February 6, 2018 Posted February 6, 2018 Hello demostenes, It seems like you didn't imported tangent space when importing FBX In order to correctly import tangents via fbx import you need to set active "Import tangent space" option in .fbx parameters and then press reimport. Your FBX imported with tangent space seems to be shaded correctly, if that won't fix your issue, please notify us Thank you!
demostenes Posted February 6, 2018 Author Posted February 6, 2018 I have this option of course checked, this was the first thing I verified. I can try in editor 2.0. I ve tested only 1.0.
morbid Posted February 7, 2018 Posted February 7, 2018 Okay, we've run a bunch of test with your model. Looks like something wrong went when you exported FBX.We had to reset smoothing groups. We don't see significat difference in shading when exporting to fbx or to mesh file. We achieved the same result with shading (as you provided on a right part of screenshot) only after disabling smoothing groups in 3ds max I'd like to note that unigine editor handles tangent space in a different manner that 3ds max. When you use only one smoothing group for mesh result in 3ds and unigine will be different. So, you probably need to change smoothing groups in original model. Maybe I misunderstood you? Please tell us if you need further assist on this issue. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted February 7, 2018 Author Posted February 7, 2018 It seems, in the latest version with editor 2.0 its OK. So close please.
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