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Multiview viewport


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Posted

Hello.

How to change main viewport image size so I can fit multiple camera views? (Like 3dMax divide screen with 1,2,3,4 views)

Viewport class do not set output size, only image dimensions https://developer.unigine.com/en/docs/2.5/api/library/rendering/class.viewport?rlang=cpp&words=viewport#highlight 

Searching forum I found that I can render to Image/texture and place it above main render window using WidgetSprite , but overlapping render images just waste of performance.

how to setup proper multi-camera-view in main view?

thanks

Posted

Hi,

As far as I understand - you can disable main renderer (Render::setEnabled(0)) and replace it with set of in-depended viewports that can be placed in whatever position you want via WidgetSprite or any other method.

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

ok,

I'm done multiview with 3 WidgetSprite and got frame rate drop from ~600 to ~40 on scene with one simple object.

each view has struct like:

		public WidgetSprite spr;
		public TextureRender m_pTextureRender;
		public Texture m_pTexture;
		public Texture m_pTextureDS;

in render, for each frame and each view, I have:

			if (m_pTextureRender.isEnabled() == 0) m_pTextureRender.enable();
			m_pTextureRender.setColorTexture(0, m_pTexture);
			viewport.render(Game.get().getPlayer().getCamera());// one camera for tests
			m_pTextureRender.disable();

			m_pTexture.getImage(viewportImage);
			w_sprite.setImage(viewportImage);

I suppose it do a lot of texture copying

Is there any possibility to make it work faster?

Posted

Hello,

Any comments on test project code?

Posted

Hi,

We didn't have much time to get this working yet, sorry.

Is there any chance to have 'Release' build working? It's required because there is big overhead with debug builds. Right now I already have quite big spikes with a single window running (30-70 fps on GTX 970):
image.png

With multiple windows (Operators Cam button pressed):
image.png

The Average FPS is not changed much.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Thank you

now replacing WidgetSprite to WidgetSpriteVievport makes fps drops from 400 to 300, acceptable

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