simon.wade_ Posted January 5, 2018 Posted January 5, 2018 In Unigine 2.6.1.1 it seems that the initial position(s) of World Clutter objects don't match subsequent positions generated using identical parameters. More importantly, it seems as if the initial generation doesn't properly adhere to the mask (which may actually be the underlying problem). This is an issue for our driving simulator, as we can no longer guarantee that vegetation doesn't appear on the road surface, as seen in the screenshot below: Disabling and re-enabling the node using the editor produces the correct result: It may be worth noting that we're looking at the corners of two World Clutter nodes here.
simon.wade_ Posted January 8, 2018 Author Posted January 8, 2018 I've put together a test world that demonstrates the issue; hopefully I've included everything required! It seems very dependent upon the starting position of the camera, so you may first need to move the camera, then reload the world. An example is shown in the image below, in which you can see an odd cluster of nodes at the front-left, far from the mask (represented by the red on the plane). world_clutter_test.zip
vvvaseckiy Posted January 9, 2018 Posted January 9, 2018 Hello, We successfully reproduced this issue and added it to our internal bugtracker. We will fix it in our future releases. Thank you for your feedback!
craig.biggs_ Posted January 10, 2018 Posted January 10, 2018 Hi vvvaseckiy (and binstream), When you say fix it in future releases, I'm wondering is there a possibility of getting a patch for this right now or as soon as possible? For us this problem is a blocker and prevents us from using Unigine 2.6.1.1. Whilst this may seem insignificant, the problem for us is the Editor. You have said in future releases you will be deprecating Editor version 1. We are currently using Editor 1 in a number of our internal content creation tools, and it is a significant upgrade cost to change some of our internal tools to the Editor 2. Whilst we will eventually do this, right now it is critical that we get this fix in a release of Unigine that fixes this problem but still includes the Editor version 1. Does this make sense? We hope that you can help us in this regard. thanks Craig
silent Posted January 10, 2018 Posted January 10, 2018 Hi Craig, I think it's possible to create a fix for 2.6.1.1, but we need some additional time. More detailed info we can give you next week. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
craig.biggs_ Posted January 15, 2018 Posted January 15, 2018 Great, many thanks Silent. We look forward to hearing your update soon.
silent Posted January 16, 2018 Posted January 16, 2018 Send you link via PM, could you please verify if it works in your case? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
craig.biggs_ Posted January 19, 2018 Posted January 19, 2018 Hi Silent, This looks good so far. We will let you know once we have tested more exhaustively. thanks Craig
silent Posted January 19, 2018 Posted January 19, 2018 Great :) I will mark this topic as 'solved' for now. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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