Amerio.Stephane Posted November 29, 2017 Share Posted November 29, 2017 Hello, here are a few UI improvements suggestions: - Possibility to lock a node X,Y,Z and rotation, scale. This would prevent us from inadvertantly move a node. More than once, while I was moving an object over the terrain, I released the mouse and picked the terrain instead of the object. This leads to frustration and workflow interruption. Continuing with this idea, it would be nice if the terrain was created immovable by default. -In the asset browser, provide some kind of visual sort (by name, by extension, by resolution, by type of texture - normal, rgba, ...) and a search/filter box by name (oh please!) -in the asset browser, add a detailled view listing of assets (just like in Windows File Explorer), so we can view all info at once instead of having to select them one by one - in the asset browser, would be nice to have some user defined convention to overlay a user defined icon depending on the file name: e.g. all "*albedo*" would get the same icon badge. -in World Browser, possibility to set the color of the icon, instead of everything being grey. Great to highlight the few items you work with in the forest of all items ! Thanks :) Link to comment
ivan.cuevas Posted December 4, 2017 Share Posted December 4, 2017 Hi, I'm agree with Amerio, specially the assets browser suggestions. Not too complicated to implement but a productivity boost. Aditionally, sometimes console messages are difficult to read because it doesn't respect line breaks and many message appears concatenated. A quick solution could be to add a button in console tab to launch system web browser with log file. Thanks. Link to comment
morbid Posted December 4, 2017 Share Posted December 4, 2017 Thanks a lot for your thoughts! We're currently working on Asset Browser and UI improvements for Editor2. At first we're planning to add Filter and Search for assets. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted December 5, 2017 Share Posted December 5, 2017 Two more suggestions: An important missed feature is the field to filter surfaces by name. Visual handlers to manage Navigation Sector area like it's done for node physics shapes. Thanks. Link to comment
morbid Posted December 5, 2017 Share Posted December 5, 2017 Thanks! I've added all of your requests and suggestions to our internal tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted December 5, 2017 Author Share Posted December 5, 2017 (edited) Hello, here are a few new suggestions: -quick refocusing on any 3d pixel displayed on screen. Example: double-click on a pixel of a terrain, and the camera is warped to focus on it. Currently, I must create a dummy on the terrain, then click F to focus, then delete it. Would be very handy to clicky navigate a wide array :) -click-and-drag in numerical text fields, to increase/decrease the value (just like in Blender for example) -add a 4th moving speed (great for very large terrain...) -make the "TerrainGlobal/Details/list of detail layers" resizeable. It's currently a pain to navigate when there is more than a few layers. (BTW, how many layers is too much layers?) Thanks Edited December 5, 2017 by Amerio.Stephane Link to comment
morbid Posted December 6, 2017 Share Posted December 6, 2017 Hello, thanks again for feedback! I've added everything to our tracker. Glad to say that we have plans to redesign TerrainGlobal parameters window. 16 hours ago, Amerio.Stephane said: how many layers is too much layers? Well, it depends. In our latest project we had 11 detail layers. 16 hours ago, Amerio.Stephane said: add a 4th moving speed (great for very large terrain...) Have you tried tweaking speed for each step? Or you need an extra 4th step for some reason? You can set 3rd one to desired value and use 1st and 2nd at close ranges. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted December 21, 2017 Share Posted December 21, 2017 Another one... Add the "open with" option for external applications to edit assets. Specially for text based files like properties and scripts. Link to comment
morbid Posted December 22, 2017 Share Posted December 22, 2017 Thanks! I've posted your feature request in our tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted April 25, 2018 Author Share Posted April 25, 2018 On 06/12/2017 at 6:08 AM, morbid said: On 05/12/2017 at 2:27 PM, Amerio.Stephane said: add a 4th moving speed (great for very large terrain...) Have you tried tweaking speed for each step? Or you need an extra 4th step for some reason? You can set 3rd one to desired value and use 1st and 2nd at close ranges. Hello, yes my actual settings currently are #1=10, #2=500, #3=5000. I need a very large value because my terrain is so large (>>200km), and a small value because I must look at some specific small elements too. Ideally, the boost shift key could also be configurable (say, *10 instead of *2?). To alleviate this, the ability to double click on a point on an object/terrain to warp toward it would also be great. Thank you :) Link to comment
demostenes Posted May 1, 2018 Share Posted May 1, 2018 On 5. 12. 2017 at 2:27 PM, Amerio.Stephane said: -make the "TerrainGlobal/Details/list of detail layers" resizeable. It's currently a pain to navigate when there is more than a few layers. (BTW, how many layers is too much layers?) Agree, we have 22 layers and this would help. Link to comment
morbid Posted May 3, 2018 Share Posted May 3, 2018 Hi guys, Quote -make the "TerrainGlobal/Details/list of detail layers" resizeable Yes, it's real pain in the neck. I'll forward this with higher priority to our editor team. Speaking of other UI improvements, yes we working on it. It requires extra time for our team, but we'll try to implement most desired features. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted May 6, 2018 Share Posted May 6, 2018 Have toggle button for set link between Materials and Properties view and Asset Browser. Case: link textures to materials from Asset browser, when i done one select another material and selected folder in Asset browser is changed, so i must again find my folder that contain textures. Link to comment
morbid Posted May 7, 2018 Share Posted May 7, 2018 Hi honya, this sounds reasonable. I've posted your request. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted May 10, 2018 Share Posted May 10, 2018 Missing to set number value to Intersection/Collision mask instead of select bits. Link to comment
morbid Posted May 11, 2018 Share Posted May 11, 2018 Thanks, honya! Added your request in our tracker. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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