Editor2 sometimes crashes after updating fbx file in asset directory


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Hi,

I observed that Editor2 crashes from time to time when I modify fbx file stored in asset directory.

Step to reproduce:

1. Save fbx file somewhere in asset directory. It should be automatically loaded into Editor2 (you will see it in logs - if no, then you should activate windows with Editor2 by clicking somewhere in it or you can just import it).

2. Make changes to fbx file by external application (I do some changes with skeleton, bones and skin) and save this file (it should be the same file as in point 1).

3. Give focus for Editor 2 by clicking somewhere in it. It will reload automatically changed fbx file. At this moment from time to time Editor2 crashes.

If will not crash for you then you should after point 3 repeat again from point 2 then 3 ... 2,3,2,3, ... Usually it is enough to do it once, twice or just a few times to crash Editor 2.

Thank you

 

Edited by Klimczak.Jan
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Hello,

Unfortunately, we were unable to reproduce this issue. Could you please specify exact software you are using to edit skeleton, bones and skin. And, if it is possible, provide us .fbx which was used when you experienced  Editor 2 crash.

Thank you!

  • Like 1
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On 29.11.2017 at 12:58 PM, vvvaseckiy said:

Hello,

Unfortunately, we were unable to reproduce this issue. Could you please specify exact software you are using to edit skeleton, bones and skin. And, if it is possible, provide us .fbx which was used when you experienced  Editor 2 crash.

Thank you!

Hello,

I am using Maya 2015 with SP6 installed (full version, not LT). The problem exists only for FBX with skinned mesh. I am exporting it into FBX 2014 format. I attach sample .fbx files. You can just update them to crash Editor 2 (switch or replace a files on the disk in assets folder).

Thank You

model.fbx

model.fbx

Edited by Klimczak.Jan
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Hello,

Thank you for your feedback. We've added this issue to our internal bugtracker and will fix it in our future releases. 

Thank you!

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