dyuser1 Posted October 23, 2017 Share Posted October 23, 2017 (edited) Hi. Run the project as a SDK browser and run the engine.getSoundApp () function. The result is "openal". But.. Run the project as an *.exe file and run the engine.getSoundApp () function. The result is NULL. Are there any additional settings? thanks~^^ Edited October 24, 2017 by dyuser1 Link to comment
silent Posted October 23, 2017 Share Posted October 23, 2017 Hi, Please, make sure that you have openal32.dll in your project's bin folder and make sure it's match your system architecture. If you don't have openal32.dll, please copy from SDK (if you have x64 Windows you still need to copy openal32.dll but from x64 directory because libraries are named that strange way). We've fixed this bug from SDK Browser recently and now it should copy OpenAL dlls correctly. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
dyuser1 Posted October 23, 2017 Author Share Posted October 23, 2017 (edited) sorry. I change project architecture 32 and 64 bit to 64bit. And then rebuild. This issue is Solved by trying to change project architecture and rebuild project. ^^ thanks~ Edited October 23, 2017 by dyuser1 Link to comment
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