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can volumebox be clipped with an abitrary plane?


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now , based on the volume rendering, using the "volume_clound_base" material and VolumeBox in Unigine.

I want to make an effect that the volumebox can be clipped by an arbitrary plane, so we can see something inside the volumebox, but I do not know how to do it.

what I concerned is that  can I implement it through Unigine?

 

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