bberteau Posted July 26, 2017 Share Posted July 26, 2017 Hello, We need plugin for 3ds max 2018 (UnigineMesh.dle AND UniginePath.dle) Where we can found this plugin please ? Thanks Benjamin Link to comment
silent Posted July 27, 2017 Share Posted July 27, 2017 Hi Benjamin, Export plugins are deprecated, we recommend to use FBX Import instead. If you still want export plugins, you can build them manually from <SDK>/source/tools/plugins/Max. Small readme is located in the same dir. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ivan.cuevas Posted August 1, 2017 Share Posted August 1, 2017 Hi @silent, From our experience, using FBX files are less productive rather than exporter in some situations. With MAX exporter, you only have to export the .mesh file and engine automatically reloads it. When we use FBX importer, we have to manually re-import the .fbx file each time we generate a new version of the model. FBX importer fits perfectly some other cases, but please consider to continue supporting these exporters because they are a good tool. Best regards. Link to comment
silent Posted August 1, 2017 Share Posted August 1, 2017 Yep, that's why new asset system is currently under development (with auto re-import of FBX files and other great features) :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
honya Posted August 1, 2017 Share Posted August 1, 2017 In my experience, the best for import fbx for our case is use Export plugin for 3ds max 2012, we still using it, that is very old, but i can do in him all necessary modify for right export fbx models to Unigine. I try other export plugins, also import fbx in editor, but all have more steps (time consuming) for import to Unigine. It needed complicated modify of fbx file or have bugs, that don't allow export fbx models to Unigine. Link to comment
he.hai_long Posted March 30, 2018 Share Posted March 30, 2018 Hi,support,we have the same ploblem as Benjamin,we have a large area building models,so ,we want import those models quikly use unigine,Can you provide a good way or a good plug-in? Link to comment
silent Posted March 30, 2018 Share Posted March 30, 2018 Hi, You can use FBX for that or any other format (OBJ, DAE, 3DS). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
aie Posted April 4, 2018 Share Posted April 4, 2018 (edited) On 30.03.2018 at 7:21 AM, silent said: Hi, You can use FBX for that or any other format (OBJ, DAE, 3DS). Thanks! Hi What type of object should be exported from 3dmax to FBX? When I import fbx into UG I have(in UG) only object "*.node". Edited April 4, 2018 by aie Link to comment
silent Posted April 5, 2018 Share Posted April 5, 2018 You can export geomerty (polygons), materials, skinned meshes, blend shapes and they will be converted from FBX to the Unigine internal formats (mesh + anim + mat) on import. Node file is just a container for all that objects with specific settings. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
aie Posted April 5, 2018 Share Posted April 5, 2018 4 hours ago, silent said: You can export geomerty (polygons), materials, skinned meshes, blend shapes and they will be converted from FBX to the Unigine internal formats (mesh + anim + mat) on import. Node file is just a container for all that objects with specific settings. how can get an object "*.path " in UG from FBX????? Link to comment
silent Posted April 5, 2018 Share Posted April 5, 2018 Quote how can get an object "*.path " in UG from FBX? Right now there is no way to import path from FBX. We are working on resolving this, but I can't give you an exact ETA on this, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Vladimir_tyutenkov Posted September 16, 2019 Share Posted September 16, 2019 Hi silent, On 7/27/2017 at 12:20 PM, silent said: If you still want export plugins, you can build them manually from <SDK>/source/tools/plugins/Max. Small readme is located in the same dir. Could you put the source of the export pluginfrom 3ds max for the mesh file, I need to write a stream converter to mesh Link to comment
morbid Posted September 16, 2019 Share Posted September 16, 2019 Hello @Vladimir_tyutenkov, I've attached 3DS Max export plugin source code. Please note, that this plugin is incompatible with newer 3DS Max version. Thanks. Max.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
roland.fouda Posted March 22, 2021 Share Posted March 22, 2021 Bonjour j'ai 3DS MAX 2021 et le plugin SDK ne fontionne pas avec ma version de 3DS MAX, une personne pourrait elle avoir une solution Link to comment
silent Posted March 23, 2021 Share Posted March 23, 2021 There is no working export / import plugins for the newest versions of 3ds Max (the last one is 2017). You can use intermediate formats for export from 3ds Max (for example, FBX). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
roland.fouda Posted November 17, 2021 Share Posted November 17, 2021 these plugins do not work with new versions of 3DS max (2021; 2022). haven't you updated for these versions? it will help us to easily use 3ds max with unigine. Link to comment
silent Posted November 18, 2021 Share Posted November 18, 2021 roland.fouda We do not support these plugins anymore (for several years already). Recommended pipeline now involves exporting your content in DCC tool into intermediate formats (such as FBX) and importing these files directly into the Editor. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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