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Player position on rendering window/viewport resize.


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What steps should be performed to keep the viewport position preserved after window resize. My current implementation is clipping the rendering on the right as visible in attached screenshot.

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Ankush,

 

Is it possible to build and run it with 2013 studio? Right now after switching to v120 toolset I have immediate crash after start (using the Debug-Double build configuration).

Unhandled exception at 0x00007FF8AC390A4E (Unigine_x64d.dll) in UniTestApp.exe: 0xC0000005:
Access violation reading location 0xFFFFFFFFFFFFFFFF.

crash.png

 

Thanks!

How to submit a good bug report
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FTP server for test scenes and user uploads:

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Hi Ankush,

 

We have managed to run your sample, but can't see how it illustrates the problem.

When it runs we see a window, so what we should do next? Please make a sample that exactly represent your problem.

 

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