Related Video Tutorials - Programming Quick Start


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You can check out the following tutorial relevant to this topic.

Quick Tips (How To):

A set of video tutorials is also available, it should be helpful for C++ developers.

Programming Quick Start

 

01 Creating a New Project

 

02 Creating and Deleting Nodes at Runtime

 

03 Creating and Setting Up a Camera

 

04 Creating and Setting Up Light Sources

 

05 Creating, Applying and Deleting Materials

 

06 Managing Existing Scene Objects

 

07 Performing Basic Transformations (Move, Rotate, Scale)

 

08 Making It In Time

 

09 Managing Intersections

 

10 Getting and Managing User Inputs

 

11 Implementing Game Logic and Using Properties

 

12 Creating User Interface

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  • 2 weeks later...

Please share your feedback - is this format OK for you?

What kind of topics would you like to covered first?

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Hi,binstream,

 

Thanks for your Video, and I had watched the first and 6-12th video, its clear about the topic of every video, but I don't know whether there are 2-5th video?

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  • 3 months later...

in the unigine youtube channel there is a set of videos in Russian called "unigine c++ school"... is there a chance we see these translated....?

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On 9/9/2017 at 10:56 PM, marinos.giannoukakis said:

in the unigine youtube channel there is a set of videos in Russian called "unigine c++ school"... is there a chance we see these translated....?

Hi, don't worry. It is more about software engineering concepts and not Unigine c++ tutorials.

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  • 7 months later...

video 11 has outdated code and so does the wiki page 

https://developer.unigine.com/en/docs/2.12/start/programmer/properties?rlang=cpp&words=getparameterstring%2Cgetparameterstr#highlight

 

this doesn't work anymore:

my_node_base->setParameterInt(my_node_base->findParameter("selected"), 0);
my_node_base->setParameterString(my_node_base->findParameter("material"), "text");

it should be changed to:

my_node_base->getParameterPtr("selected")->setValueInt(0);
my_node_base->getParameterPtr("material")->setValueString("text");

 

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