wu.meng_xiong Posted April 13, 2017 Posted April 13, 2017 Writing .ui file is some what like writing a html file. The document says AS2 can be used in Unigine, but not recommended. Is there any UI editor we can use? Then we can create and drag UI controls other than writing .ui files and checking the ui effect. If unigine has an UI editor, please let me know.
silent Posted April 17, 2017 Posted April 17, 2017 wu.meng_xiong For the engine widgets, I'm afraid there is no UI editor. You can embed engine into Qt / WinForms or any other 3rd party software. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Luca.Domenichini Posted Friday at 11:47 AM Posted Friday at 11:47 AM Hello @wu.meng_xiong, we are currently evaluating Unigine for our next engineering related project. The system is written in C#. I see that Unigine "Engineering" tier offers WPF and WinForms embedding. I would like to know the following: 1. how is it possible to try/test such integrations, both WPF and WinForms? I haven't found much on forum.. 2. is AvaloniaUI supported someway, or is it planned to be supported? 3. is WinUI3 supported someway, or is it planned to be supported? 4. Is there any official github repo out there, for sources, issues and so on, or you have just the forum here? Thx
silent Posted Monday at 04:43 AM Posted Monday at 04:43 AM Hi Luca, 1) You need to have Engineering / Sim license in order to use WPF integration samples. The full-featured example of integrating UNIGINE Engine into the WPF framework can be found in the <SDK>/source/csharp/proxy/wpf folder. For a detailed description of the provided sample, please refer to the "Integrating with Frameworks" article at the following link: https://developer.unigine.com/en/docs/2.19.1/code/csharp/usage/unigine_app/proxy?rlang=cpp#integration_workflow 2,3) So far we didn't test it, but I guess it should not be hard to implement AvaloniaUI / WinUI3 support on the project side (using similar approach with custom system proxy from WPF integration). 4) For Community edition only forum / discord are available. For Engineering / Sim you can use private helpdesk to get the assistance or file the bugs: https://developer.unigine.com/forum/topic/9240-how-to-reach-out-unigine-support-team/ Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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