ankush.wadke Posted March 27, 2017 Share Posted March 27, 2017 We have integrated Unigine 2.4.1 into our application using the App Interface, I had a few querys 1. There seem to appear some crash/hang on new world load. I wanted to know which all areas should be take care of while loading a new world. Currently we are using the "world_load" command to load a new world. 2. Is there any callback or API which can be used to check if all the materials in the world are loaded, as to avoid rendering loading of materials on "world_load" command. Thank you. Link to comment
ulf.schroeter Posted March 27, 2017 Share Posted March 27, 2017 Regarding 2) No out-of-the box solution available, but you could check for end of background resource load activitiy via FileSystem class. http://developer.unigine.com/forum/topic/2375-solved-find-out-if-if-unigine-is-done-rendering-grass-etc Link to comment
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