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Best practise to reload world


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We have integrated Unigine 2.4.1 into our application using the App Interface, I  had a few querys

1. There seem to appear some crash/hang on new world load. I wanted to know which all areas should be take care of while loading a new world. Currently we are using the "world_load" command to load a new world.

2. Is there any callback or API which can be used to check if all the materials in the world are loaded, as to avoid rendering loading of materials on "world_load" command.

 

Thank you.

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