ivan.cuevas Posted March 26, 2017 Posted March 26, 2017 Hi, When we have moved our application to use a curved terrain with geodetic pivot, we realized buoy movement scripts are not working anymore. I have created a very simple test based in the script done in the SDK, it shows the problem. Regards, Iván. get_height_test.zip
silent Posted March 30, 2017 Posted March 30, 2017 Iván, Thank you for the test scene. Indeed, there are some bugs regarding the detecting water heights / normals.I've added this issue to our internal bug tracker. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
javier.serrano Posted April 3, 2017 Posted April 3, 2017 Hi, In our curved terrain application, when we change the ObjectWaterGlobal surface beaufort material by another beaufort one, we realized that the water becomes "flat" for one frame. Then, at the following frame, it restores to "curved". This can be seen in the following video: test.mp4 This is an isolated material change, with no transformations to any node made, we also tested that if water is not child of the geodetic pivot this effect does not appear. Regards, Javier
silent Posted April 17, 2017 Posted April 17, 2017 Hi Javier, There is no currently smooth transitions between the different Beaufort levels. We will try to improve this behavior in the next SDK updates (but probably not in 2.5). Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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