liu.yan Posted March 8, 2017 Share Posted March 8, 2017 We are currently controlling the speed by calling Unigine::Game::get()->getPlayer()->updateControls() in World::update routine. It does control the speed when "W,A,S,D,Q,E" is pressed. But, if this value was set too large, the collision detection of the player would went wrong: Player may penetrate some solid object while flying. So, is this(updateControls()) the formal way to control the Player speed? or is there a better way? Link to comment
silent Posted March 10, 2017 Share Posted March 10, 2017 Hi Liu, Have you tried to adjust physics settings to get it more precise? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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