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ObjecMeshDynamic clone()


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we want to have 2 exact same dynamic meshes but with different materials.

 

In our existing code we have a wrapper around ObjectMeshDynamic like

namespace MeshUtils
{
class DynamicMesh : ObjectMeshDynamic
{
    /// Construct & set material in one
    DynamicMesh( string materialName ) : ObjectMeshDynamic()
    {
        setMaterial( "materialName", "*" );
        setProperty("surface_base","*");
    }
.......

then we have 2 objects:

MeshUtils::DynamicMesh mesh1 = new MeshUtils::DynamicMesh("material_1");
ObjectMeshDynamic mesh2 = new ObjectMeshDynamic();
 

And With Unigine 1 we were able to clone one to another using

mesh2 = mesh1.clone();
mesh2.setMaterial( "material_2", "*" ); 

In Unigine 2.3.1 its giving error

 

mesh2.setMaterial( "material_2", "*" );

ExternClass::run_function(): can't find "class ObjectMeshDynamic * __ptr64" base class in "class Node * __ptr64" class

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