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Angle fade does not work


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Hi, 

 
I'm afraid we can't reproduce such behavior and need some additional information:
 - What SDK release provides the correct behavior?
 - Could you provide minimal test scene: tree object + material with the problematic behavior?
 
 Thanks!
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You are right, it seems, that it does not work only on some meshes. I ve created LOD for tree (2 perpendicular planes) and it does not work. Is there anything I have to do with mesh to make it working?

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