demostenes Posted December 15, 2016 Share Posted December 15, 2016 Ability to manualy set distance for blending terrain layer textures into refined/coarse texture. Currently it is cca 2000m. +Some performance save in case of closer distance for blending (less blends) +Decrease number of terrain textures (I can solve texture tiling by putting refined textures much sooner instead of adding detail texture) +Increase visual quality (preserving quality from close distance by limiting usage of detail textures - if I use detail texture to solve tiling from distance, it ruins quality from close distance, which is problem for FPS/3rd person game). More here: https://developer.unigine.com/forum/topic/4118-terrain-texture-blend-distance/ Link to comment
silent Posted December 19, 2016 Share Posted December 19, 2016 Hi Jirka, Thank you for your feedback! I will add this feature request to our internal bug tracker. However, can't guarantee right now that all these features will be implemented, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted December 19, 2016 Author Share Posted December 19, 2016 Hi Jirka, Thank you for your feedback! I will add this feature request to our internal bug tracker. However, can't guarantee right now that all these features will be implemented, sorry. Thanks, no problem. Link to comment
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