.Mesh exporter for 3dsMax 2017?


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Hi,

 

I was wondering if there is/will be a .Mesh export plugin for 3dsMax 2017.

The current one for 3dsMax 2016 does not work in the 2017 version.

 

thanks in advance!

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Hi Maran,

 

You can build it locally. Sources are located inside <SDK>/source/tools/plugins/Max (as well as readme file). Plugin can be built successfully in 2.3.1 and 2.3 SDKs. We are moving from Max / Maya plugins to unified Assets system with FBX (as mesh + animation) as main import format.

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Hi Maran,

 

You can build it locally. Sources are located inside <SDK>/source/tools/plugins/Max (as well as readme file). Plugin can be built successfully in 2.3.1 and 2.3 SDKs. We are moving from Max / Maya plugins to unified Assets system with FBX (as mesh + animation) as main import format.

 

Thanks!

 

Hi, when will be this feature supported again? 

 

https://developer.unigine.com/forum/topic/2910-3dstudion-max-2014-unigine-2-cannot-export-animation-if-fbx-contain-only-bones/

 

Our pipeline is now limited to old export plugin...

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Hi Jirka,

 

I've seen your message, but currently I'm still waiting for some feedback from the dev team. Can't say exactly when this feature will be added, sorry. If I will have more information, I will surely let you know. We do understand that it's a very uncomfortable situation. Will hope it will be resolved soon.

 

Sorry for the inconvenience caused.

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Link to post

Hi Maran,

 

You can build it locally. Sources are located inside <SDK>/source/tools/plugins/Max (as well as readme file). Plugin can be built successfully in 2.3.1 and 2.3 SDKs. We are moving from Max / Maya plugins to unified Assets system with FBX (as mesh + animation) as main import format.

 

Thanks!

Thanks for the quick reply, but when I try to build the plugins it keeps giving me the error "Can't find Visual Studio".

Is it possible for you guys to quickly build them and upload them somewhere?

 

Cheers!

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Hi Maran.

 

Visual Studio 2013 / 2015 is required to build these plugins. It's better to ask programemers to do this task :) 

Anyway, in attachment you can find plugins for 2016/2017 Max that are untested and not recommended for usage.

 

Max_2016_2017.zip

  • Like 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Thanks for the files, I tried them out and they seem to work fine! :)

Problem here was that the programmers don't have access to a 3dsMax license.

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