gu.shu_yang Posted September 9, 2016 Share Posted September 9, 2016 I want to control a plane rely on physics, just like demo : portangles。 when i use c++ api: addTorque(vec3 , vec3) just like demo, the controled plane go round and round,the power on plane never be hypomotility。 The plane from portangles do not edit physics int Editor,just in sprict,but in c++, it not work。 What is the next Step? Thanks a lot。 Link to comment
gu.shu_yang Posted September 9, 2016 Author Share Posted September 9, 2016 c++ code: if (abs(current_rudder_pos) >= 0.1f) body->addTorque(vec3(0, 0, 0), normalize(side) *max(500.0f, min(1000.0f, 1000.0f * power))* -current_rudder_pos); if (abs(current_aileron_pos) >= 0.1f) body->addTorque(vec3(0, 0, 0), normalize(forward)* min(2000.0f, 2000.0f * power) * current_aileron_pos); if (abs(current_elevator_pos) >= 0.1f) body->addTorque(vec3(0, 0, 0), normalize(up) * min(1000.0f, 1000.0f * power) * current_elevator_pos); Link to comment
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