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Assigning materials to all mesh "instances"


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Hi,

 

we are facing the following problem: We have a scene with a lot of instances of the same meshes all over the place. We are currently not using Node References, so we have a number of ObjectMeshStatic nodes with unique IDs inside a scene using the same mesh file, all containing the same surfaces (i.e. all surfaces present in the mesh file).

 

Is there a way to assign a material to a surface of *all* mesh nodes using the same mesh file at once instead of performing the assignment for each instance separately?

 

Edit: I actually meant to post this in content creation since we are ideally looking for a solution without writing code, sorry ;-)

 

Regards,

Florian

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Hi Silent,

 

thank you for the hint. MeshCluster sounds interesting, but I think it is not applicable to our case, since we need to have the meshes at specific parts in the scene hierarchy, and each of them will have different properties assigned,

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