zhang.jian_bin Posted August 22, 2016 Share Posted August 22, 2016 i have some 3rd party tools that can triangulate 3D polygons. but i am wandering is there a built-in triangulation-tool in Unigine, which may be much convenient。 is there some interface which i can triangulate 3D polygons in Unigine? Link to comment
silent Posted August 22, 2016 Share Posted August 22, 2016 Hi Zhang, What do you mean by triangulation? Do you have mesh with quad polygons and you want to split them by triangles? Or you want to solve different task?Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
zhang.jian_bin Posted August 22, 2016 Author Share Posted August 22, 2016 Yes, i have mesh with quad(not just quad, it can be any shape) polygons and i want to split them by triangles before i make ObjectMesh. Link to comment
silent Posted August 22, 2016 Share Posted August 22, 2016 Hi Zhang, I'm afraid you have to triangulate mesh on your side. Or just use FBX format to import meshes - they will be automatically triangulated. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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