ulf.schroeter Posted August 27, 2010 Share Posted August 27, 2010 Just some screenshots of UNIGINE engine usage within DISI-Xtreme image generator in the field of visual simulation and training Link to comment
binstream Posted August 27, 2010 Share Posted August 27, 2010 It was nice to see it in action in your office! Link to comment
ulf.schroeter Posted November 17, 2010 Author Share Posted November 17, 2010 Some updated screenshots for terrain rendering, auxiliary buffer usage and new WorldOccluderTerrain object Link to comment
binstream Posted November 17, 2010 Share Posted November 17, 2010 Great update, I'm happy to see that our improvements in Unigine benefit your system. Link to comment
ulf.schroeter Posted March 18, 2011 Author Share Posted March 18, 2011 Small DISI-X forest scene example based on new UNIGINE features WorldClutter, improved wind animation and object surface LOD fade dissolve. For vast forest scenes within large simulation environments still more specialized ObjectForest with automatic distance-based billboard replacement will be required.http://www.youtube.com/watch?v=Q1ncJ4GPSRE Link to comment
binstream Posted March 19, 2011 Share Posted March 19, 2011 Very nice example. I agree that different solutions for close-ups and far cameras are required. Link to comment
ulf.schroeter Posted October 17, 2013 Author Share Posted October 17, 2013 Just added some additional screenshots Link to comment
binstream Posted October 20, 2013 Share Posted October 20, 2013 Do you use UNIGINE for actual development now? I really hope to see more of these, it's very nice to see how professional developers leverage the technology. Link to comment
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