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Dynamic tiling


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This is very interesting idea:

 

A common problem with terrains is the textures’ tiling can be very noticeable. To alleviate this issue, I ended up modifying the texture coordinates of the textures based on camera distance. Textures are tiled more or less depending on the distance from the camera allowing for bigger shapes with less apparent tiling in the distance while still maintaining appropriate texel density and details when viewed up close. The transition is smooth and barely noticeable once setup correctly. Tiling and distance parameters are exposed for each textures and can be tweaked inside the material instance.

 

http://80.lv/wp-content/uploads/2016/07/DistanceBlend01.gif

 

 

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