a.bastani Posted July 7, 2016 Share Posted July 7, 2016 Hi Guys, is it possible to have like an aim constrain ,similar in maya, with 2 WorldTransformBones? e.g. WorldTransformBone 1 (z Axis) should aim at WorldTransformBone 2. Thanks in advance. Amin Link to comment
ded Posted July 8, 2016 Share Posted July 8, 2016 Hi,WorldTransformBones were designed to attach something to a bone, for example, a gun to a character's hand.They cannot be locked on an axis.Sorry, but I don't see how you can set up something like aim constraint with them.I'd suggest a programmatical approach using lookAt(). Link to comment
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