maksim.zhouner Posted June 21, 2016 Share Posted June 21, 2016 Recently I tried to integrate Unigine 2.2.1-2 to WPF app. I hosted Winforms control (based on D3D11 embedding sample) to WPF window. While playing I found shadows too contrast in WPF app but not in winforms one Any ideas? Link to comment
silent Posted June 21, 2016 Share Posted June 21, 2016 Hi Maksim, Could you please provide a small integration sample so we can check with debugger what is going on?Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
maksim.zhouner Posted June 21, 2016 Author Share Posted June 21, 2016 Hi silent, Here is my test https://goo.gl/2Tx3mp Some references paths are absolute Thanks. Link to comment
silent Posted June 22, 2016 Share Posted June 22, 2016 Hi Maksim, Thank you for the test scene! Unfortunately, we can't reproduce the same issue on our test stand. We've tried Windows 10 and Windows 7 with the latest updates and .NET Framework 4.5 / 4. Render is always the same in both applications (please, check the attached pictures). Maybe there is some issue with GPU driver - have you tried to upgrade it to the latest version? Or some interconnection issues between WPF and WinForms. Have you tried to draw some WPF controls to see if they will be darken too? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
maksim.zhouner Posted June 22, 2016 Author Share Posted June 22, 2016 silent, Thanks for your answer. I made an additional check and found that winforms test using nVidia card, while WPF test running on intel HD 530 (I have 2 video cards).So when I made launch with nVidia card - both tests work great. On intel card - I have that shaders-issue for both tests. But Intel video is Skylake arch (OpenGL 4.4, DX 12, HLSL 5.1) so I'm a bit confused, cause it mets Hardware Requirements Link to comment
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