sam.price Posted June 15, 2016 Share Posted June 15, 2016 Hi, I am trying to use a WidgetSpriteViewport, but I am finding the results to be very jumpy. I am trying to create binoculars that has it's own camera. Setting the new camera to the main camera works fine, but when I set it to the WidgetSpriteViewport, it becomes very jumpy. For testing, I am setting the main camera to the widget's camera with this: Unigine::Game::get()->getPlayer()->setCamera(spriteViewportWidget->getCamera()); You can see in the attached gif that the main camera is not jumpy, but the WidgetSpriteViewport one is. Any idea why this may be? The camera's position and look direction is changing every update, but I am not modifying the widget itself. Thanks, Sam Link to comment
silent Posted June 16, 2016 Share Posted June 16, 2016 Hi Sam, Are you using physics to move your object? Or it moves via spline / track?Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sam.price Posted June 20, 2016 Author Share Posted June 20, 2016 Thanks for responding. We are moving it using physics. Link to comment
silent Posted June 21, 2016 Share Posted June 21, 2016 Hi Sam, I'm afraid this is known issue for now. We currently don't have any workaounds available. As soon as developers will find out what is causing such artifact I will surely let you know. Sorry for the inconvenience caused. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
sam.price Posted June 22, 2016 Author Share Posted June 22, 2016 That is unfortunate. Please let us know as soon as a fix is found as it is important to our release. Thank you. Link to comment
silent Posted July 8, 2016 Share Posted July 8, 2016 Hi Sam, Could you please provide a minimal test scene for that with some dummy object (material ball for example in newly created world)?We need to check complete code that you are using for moving the object. Thank you! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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