binstream Posted May 25, 2016 Posted May 25, 2016 The project is intended to showcase close-up rendering quality of materials and lighting.
werner.poetzelberger Posted May 31, 2016 Posted May 31, 2016 Hey. Looks cool. Just a tip. Reducing, SSAO and any other artificial, especially black coloring (shadows as well), may improve the realistic feel of a scene a lot. Instead of pure white lights, use colored light in different variations to create contrast in lighting. (Interior lights, exterior, different lightsources). cheers. werner
binstream Posted October 11, 2016 Author Posted October 11, 2016 Announced the project as Superposition Benchmark. Please vote on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=778431187
andre.elijah Posted October 20, 2016 Posted October 20, 2016 Is there any chance of you making the project file available for people to tear apart and see how you got it to look so great? This is the level of realism that I'm seriously considering using Unigine for.
silent Posted October 21, 2016 Posted October 21, 2016 Hi Andre, I think it will be available after release as separate downloadable Demo (like Valley, for example). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
binstream Posted October 23, 2016 Author Posted October 23, 2016 Superposition Benchmark is made on unmodified UNIGINE SDK and is planned to be included into it as a demo in 2.5 version.
binstream Posted April 12, 2017 Author Posted April 12, 2017 Released: https://benchmark.unigine.com/superposition
binstream Posted October 31, 2017 Author Posted October 31, 2017 Details on SSRTGI technology: https://80.lv/articles/ssrtgi-toughest-challenge-in-real-time-3d/
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