danni.coy Posted May 24, 2016 Share Posted May 24, 2016 This is kind of an addendum to the survey,We are looking at jobs which involve a lot of scan data that needs to be handled efficienciently we would like a way to handle thing without having to do a large amount of preprocessing of this data if at all possible. Link to comment
silent Posted May 24, 2016 Share Posted May 24, 2016 Hi Danni, Could you please elaborate this - what exactly do you want? Some detailed description would be very helpful :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted May 24, 2016 Share Posted May 24, 2016 We are working on this, content samples would be very helpful. Link to comment
rene.kuntkes Posted May 30, 2016 Share Posted May 30, 2016 I think this is very much related to your content pipeline. There are multiple tools that will aid greatly in reducing the polygon/cleanup edgeflow/re-uvw map etc. This is a mesh that went through our whole (rudimentary test!) pipeline for photogrammetry: This example is in no way perfect, but it shows what a little clean up work can accomplish for your scanned models. Link to comment
danni.coy Posted June 1, 2016 Author Share Posted June 1, 2016 Hi Danni, Could you please elaborate this - what exactly do you want? Some detailed description would be very helpful :) I was being intentionally vague :) to allow other ideas on how to achieve the effect. What I was specifically asked about to ask was for automatic polygon reduction on distant objects. We are talking about handling datasets where the amount of work to manually create LODs is prohibitive even if that results in some loss of quality. There might be other solutions that involve rendering point clouds for distant objects if they can be lit convincingly. Link to comment
danni.coy Posted June 2, 2016 Author Share Posted June 2, 2016 We are working on this, content samples would be very helpful. I am organising this now Link to comment
demostenes Posted June 27, 2016 Share Posted June 27, 2016 What I was specifically asked about to ask was for automatic polygon reduction on distant objects. We are talking about handling datasets where the amount of work to manually create LODs is prohibitive even if that results in some loss of quality. Why manually? There are tools like Simplygon (industry standard), which can do some autodecimations and you can run them from comannd line for thousands of meshes. And result will be always better than some real time in-engine decimation. Link to comment
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