robert.blodgett Posted April 8, 2016 Share Posted April 8, 2016 10:05:54 10:05:54 ---- Plugins ---- 10:05:54 Loading "AppOculus_x64.dll"... 10:05:54 AppOculus::AppOculus(): ovr_Initialize(): failed With the new update, our AppOculus has stopped loading, whereas before the update it was working with DK2. With the update, I removed the 0.8 runtime, etc, as directed by the Oculus Rift CV1 installation process. Demo apps work with Unigine. However, loading the unigine dll along with the appoculus dll doesn't seem to work now. Link to comment
robert.blodgett Posted April 8, 2016 Author Share Posted April 8, 2016 Some more information. The error message is -3001 defined in the OVR_ErrorCode.h file. ovrError_LibLoad = -3001, ///< Couldn't load LibOVRRT. Link to comment
robert.blodgett Posted April 8, 2016 Author Share Posted April 8, 2016 Ok, I figured it out. I had to load explicitly the LibOVRRT64_1.dll found in the C:\Program Files (x86)\Oculus\Support\oculus-runtime folder in our custom application. I didn't know that dll existed. And I don't know if this is the proper way to fix this. Link to comment
silent Posted April 11, 2016 Share Posted April 11, 2016 Hi Robert, I'm afraid we never met such issue before. Did you upgrade your Oculus Runtime to the latest one (1.3) from the https://www.oculus.com/en-us/setup/ ? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
grmmvv Posted April 11, 2016 Share Posted April 11, 2016 Hi, This is looks like that you don't have path to Oculus system libraries in your environment variables, please make sure that you have string "C:\Program Files (x86)\Oculus\Support\oculus-runtime" in PATH variable. You can see your PATH variable by opening command line, and printing "echo %PATH%" without quotes. If demo projects works fine, make sure that in your project you will not make any changes in PATH variable. Thanks! Link to comment
robert.blodgett Posted April 12, 2016 Author Share Posted April 12, 2016 Hi Robert, I'm afraid we never met such issue before. Did you upgrade your Oculus Runtime to the latest one (1.3) from the https://www.oculus.com/en-us/setup/ ? Thanks! Yes, I did update to 1.3. Link to comment
robert.blodgett Posted April 12, 2016 Author Share Posted April 12, 2016 Hi, This is looks like that you don't have path to Oculus system libraries in your environment variables, please make sure that you have string "C:\Program Files (x86)\Oculus\Support\oculus-runtime" in PATH variable. You can see your PATH variable by opening command line, and printing "echo %PATH%" without quotes. If demo projects works fine, make sure that in your project you will not make any changes in PATH variable. Thanks! This was the problem. Our application does override the existing path variable (Oculus did put it in my path variable), but our application path obviously needs to have it in the path as well. So, by fixing my path, I don't need to explicitly load that dll. Thanks!! Link to comment
paul.chaney Posted November 18, 2016 Share Posted November 18, 2016 Hi, I'm having a similar issue. Getting an error: "AppOculus::AppOculus(): ovr_Initialize(): failed" I've added the variable: PATH and value: C:Program Files\Oculus\Support\oculus-runtime I navigated to the directory above, so it's definitely there. I get the error when using the 'Options' menu in the browser and selecting Oculus Rift from the Stereo 3D drop-down then running any of the downloaded demos. Any thoughts greatly appreciated. Thanks! Link to comment
silent Posted November 21, 2016 Share Posted November 21, 2016 Hi Paul, Please, make sure that you have latest Oculus Home application installed and you have either DK2 or CB1 devices connected and working. We can confirm that everything is working as expected. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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