werner.poetzelberger Posted March 4, 2016 Posted March 4, 2016 I have created a grass object and experience the following issues: a: a weird polygon rendering issue while no texture assigned to the object. (GTX 980, I can give more spec. info if needed). b: the distance settings do not effect the rendering, once a texture is applied. Is this because the mip mapping is messing up opacity before the far distance is taking in consideration? Thx. Werner
silent Posted March 4, 2016 Posted March 4, 2016 Hi Werner, a: a weird polygon rendering issue while no texture assigned to the object. (GTX 980, I can give more spec. info if needed). This is a known issue for now (please, check the Known Issues post). b: the distance settings do not effect the rendering, once a texture is applied. Is this because the mip mapping is messing up opacity before the far distance is taking in consideration? Send this information to QA, thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted March 4, 2016 Author Posted March 4, 2016 It seems to be a mipmapping thing. weird texture depiction in the texture preview btw. b.w.
grmmvv Posted March 9, 2016 Posted March 9, 2016 Hi Werner, I'm afraid we can't reproduce your problem. Could you please provide us minimal test scene with grass object, material and texture. Thanks!
werner.poetzelberger Posted March 10, 2016 Author Posted March 10, 2016 Hi. Sure I can. I uploaded the scene to ftp called: Farm_22_02032016small.zip The 2 textures are: grass_simple.dds and grass_simple4MM.dds. It seems that the maximum number of mipmaps is causing the texture to fade sooner than the distance settings in the grass object. (maybe thats how it should be). Thx Werner
grmmvv Posted March 11, 2016 Posted March 11, 2016 Hi Werner,This behaviour is correct.The more mipmaps in your textures, the less details you will see on bigger distances, because of every next mipmap have half-resolution from previous.And if you look on your grass object from top, you will see, that number of mipmaps does not affect on distance settings.
werner.poetzelberger Posted March 11, 2016 Author Posted March 11, 2016 Thank you for your feedback. I thought it would be that way, and now we know its correct. Cheers. Werner
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