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Performance problems on rotating a large scenegraph


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Posted

Hi,

 

we have a pretty massive scene which we rotate around a single root node in every frame. This causes massive performance drops (from about 20ms per frame to 60ms per frame), with most of the time spent in the world update. When we rotate the camera around the scene instead, everything is fine - unfortunately this is not an option.

 

Is there any way to improve this, anything we can disable?

Posted

Hi Oliver,

 

Any chance to get a small reproduction sample where we can check this performance drops? Without test scene it is hard to say what exactly is going on.

 

Thanks!

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