werner.poetzelberger Posted January 26, 2016 Posted January 26, 2016 I want to create realistic Neon Tube Lights. This would need a cylindric light distribution which is not possible with the existing lights. I can use an omni light an scale it in its dimanesions, so it becomes an ellipsoid, which comes closer to a tube light distribution and is workable. One fact which is causing some non working effect are the reflected highlights in the materials, which show up only point halos. Can I create a halo/reflection which is non spheric/point. Or alternatively, can I turn off the reflection of the halos for the reflections. Then I may be able to fake some objects maybe to create a reflection. Thank you.
silent Posted January 26, 2016 Posted January 26, 2016 Hi Werner, With current shading it is impossible to get a non-spherical lights reflection. Or alternatively, can I turn off the reflection of the halos for the reflections. Then I may be able to fake some objects maybe to create a reflection. I'm afraid, that is the only option available currently for your task. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted January 26, 2016 Author Posted January 26, 2016 How can I achieve that? I mean how can I turn off reflections for lights? Best.w.
cryunreal Posted January 26, 2016 Posted January 26, 2016 How can I achieve that? I mean how can I turn off reflections for lights? Best.w. Sorry, but you cant make it now, but you can increase roughness and reduce specular of the ceiling.
werner.poetzelberger Posted January 27, 2016 Author Posted January 27, 2016 Ic. I would like to add that as a feature request. The best would be, to be able to control the reflected hotspot in terms of shape, but as well to have the possibility to turn it off/on. That really doesnt work well in a detail scene, having a lightbody and a completely non matching hotspot. Thank you. Best. Werner
silent Posted January 28, 2016 Posted January 28, 2016 Hi Werner, I've created a feature request for our dev team about the non-spherical light reflections (and non-spherical lights). It is not in priority right now (it will not be available in 2.2 update for sure). Can't give you any ETA right now, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted February 8, 2016 Posted February 8, 2016 Area light feature WIP: Can't promise, however, that it will be available in the next SDK update, but we will try :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted February 9, 2016 Author Posted February 9, 2016 Wow. Looks promising! Very cool. cheers.w.
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