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[SOLVED] Using custom Plugin in C# project


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I am a bit unclear about how to access custom plugins in a C# project.


When I was using UnigineScript I brought in my network code as a custom C++ plugin derived from Unigine::Plugin, exported as dll and loaded through extern_plugin. Can you explain the flow now that I'm rewriting the project in C#? Can I use the same dll? Unigine document shows the Plugin class as written alongside the C# main() and being called directly from the code. So a dll is not needed? I'm hoping for a quick reply, thanks.

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