santosh.a Posted January 5, 2016 Share Posted January 5, 2016 Hi, I am a bit unclear about how to access custom plugins in a C# project. When I was using UnigineScript I brought in my network code as a custom C++ plugin derived from Unigine::Plugin, exported as dll and loaded through extern_plugin. Can you explain the flow now that I'm rewriting the project in C#? Can I use the same dll? Unigine document shows the Plugin class as written alongside the C# main() and being called directly from the code. So a dll is not needed? I'm hoping for a quick reply, thanks. Link to comment
santosh.a Posted January 8, 2016 Author Share Posted January 8, 2016 I made dll of a C# version of the plugin and referenced it in the project, which worked. Kindly close the topic. Link to comment
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