werner.poetzelberger Posted December 15, 2015 Share Posted December 15, 2015 Sometimes it would be handy to have the posibility to flip channels for the normal maps. Importing NMs from various tools can create confusion sometimes, messing with the directions/colors etc. Checking finally in the engine and on the fly changing the channels (flipping green / flipping red) would be nice. Maybe a kind of a Debug Material could make sense? Best.Werner Link to comment
silent Posted December 16, 2015 Share Posted December 16, 2015 Hi Werner, Probably, you can use Invert Y Channel option for some normal map textures (if you put it in uncompressed folder, of course): Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted December 16, 2015 Author Share Posted December 16, 2015 I am not using uncompressed folder, maybe I should? Link to comment
silent Posted December 16, 2015 Share Posted December 16, 2015 It's recommended pipeline, so you could try it :) Btw, here you can find how you should name your textures so Editor will compress them correctly: https://developer.unigine.com/en/docs/2.1.1/tools/imagedds/#batch How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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