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[SOLVED] integrating unigine as dll into our app


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Hello, we are currently evaluating whether or not to use Unigine.  We already have a desktop application, and would like to add a new window which uses Unigine as the engine to display 3d content.  So, the question is, can we compile Unigine as a dll and call the appropriate functions to initialize it when the window opens, have it do its 'game loop', and be able to shut it down when the window closes?

I'm reading through the api now.  But it seems there's an underlying assumption that unigine is the executable ... I just want to make sure that though that may be the default way of using it, that we could compile it as a dll if we so chose.

 

Thoughts?

 

 

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