robert.blodgett Posted November 20, 2015 Share Posted November 20, 2015 Hello, we are currently evaluating whether or not to use Unigine. We already have a desktop application, and would like to add a new window which uses Unigine as the engine to display 3d content. So, the question is, can we compile Unigine as a dll and call the appropriate functions to initialize it when the window opens, have it do its 'game loop', and be able to shut it down when the window closes? I'm reading through the api now. But it seems there's an underlying assumption that unigine is the executable ... I just want to make sure that though that may be the default way of using it, that we could compile it as a dll if we so chose. Thoughts? Link to comment
binstream Posted November 20, 2015 Share Posted November 20, 2015 Take a look into source/samples/App for that. https://developer.unigine.com/en/docs/2.1.1/cpp_api/usage/unigine_app/AppSDL https://developer.unigine.com/en/docs/2.1.1/cpp_api/usage/unigine_app/AppQt Link to comment
robert.blodgett Posted November 23, 2015 Author Share Posted November 23, 2015 Thanks for the very prompt response! This looks to me exactly what I was looking for. Thanks. Link to comment
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