Igor_de Posted October 24, 2015 Share Posted October 24, 2015 Hi. Our application has some errors on windows 8 and windows 10 OS. Here screenshot from it. There must be colored models, but, how you can see, its black. What can I do to correct it. ~ Link to comment
silent Posted October 26, 2015 Share Posted October 26, 2015 Hi Igor, Can it be reproduced with any sample from the SDK Browser? If not, could you please send us a smal test scene and engine log file (log.html in bin directory) so we can check it on our Windows 8.1 / Windows 10 test stand? Right now it is not possible to say what is going on in that case. It can be the driver issue or specifig DX11 / OpenGL behavior. Have you tried to upgrade GPU drivers on that configs to the latest one? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
demostenes Posted October 26, 2015 Share Posted October 26, 2015 I have similar issues with some textures, they are black now (win 7). But I hadnt time to investigate what happened during conversion to 2.0 Link to comment
werner.poetzelberger Posted October 27, 2015 Share Posted October 27, 2015 Just a guess, I as I had troubles with floating point textures. Maybe it is the texture format? Which formats are you using? Cheers, Werner Link to comment
silent Posted October 28, 2015 Share Posted October 28, 2015 demostenes Unfortunately, we can't reproduce such behavior on our demos and samples. Is there any chance to take a look at your scene with black textures? Maybe it caused by some material settings? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted October 28, 2015 Share Posted October 28, 2015 There are many dds options. Have you tried 8 bit, dxt, uncompressed etc. same results? Again, just a guess. Link to comment
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