janykim Posted October 13, 2015 Share Posted October 13, 2015 I tried to check decal.Intersection not checked in. DecalDeferredMesh in to add to but intersection not checked in.. Is there a way to identify Object name? Link to comment
sebastianbah Posted October 14, 2015 Share Posted October 14, 2015 Hi, You can enable icons for Decal* objects in Helpers menu, so you can select decal by clicking on the icon.Selected object also will be highlighted in Nodes window in node hierarchy. Link to comment
janykim Posted October 14, 2015 Author Share Posted October 14, 2015 Is there any way to be found in the script, rather than the tool? Use the worldIntersection not even check. or ObjectTerrain not checked in. ball is trying to confirm the type of ground. I should make sure that the rough , bunker. Is there a way? Link to comment
sebastianbah Posted October 16, 2015 Share Posted October 16, 2015 Hi, I'm afraid you can't get intersection with decals but there are some other ways to check the area which is interacts with the ball. 1. Add the meshes under the MeshDecal with different viewport mask, so meshes will not be rendered, but you can check the intersection with meshes. 2. You can generate the texture (from the code or using 3rd party software) where the different areas are painted in different colors. So you can check coordinates of the ball in the texture and get the pixel color to check the area. Link to comment
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