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[SOLVED] Wrong export of skinned mesh from 3ds MAX 2014 when change Z axis in MAX


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Posted

Hi,

 

i have skinned model opened in 3ds MAX 2014 from .fbx file and change Z axis from 180 to 0, then do export do .mesh file.

In 3ds MAX 2014 it looks like post-716-0-59685300-1441995678_thumb.png, in Unigine resource editor is looks like post-716-0-28464900-1441995680_thumb.png.

 

I expects that It will be looks like in 3ds MAX 2014.

 

Thanks

Honya

Posted

Hi,

I'm afraid it's a bug with rotated skinned model and 3Ds Max export. We've added this problem to our internal bug tracker.

Sorry for the inconvenience caused.

Posted

Try export into the FBX file and import it into UnigineEditor directly.

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