honya Posted September 11, 2015 Posted September 11, 2015 Hi, i have skinned model opened in 3ds MAX 2014 from .fbx file and change Z axis from 180 to 0, then do export do .mesh file. In 3ds MAX 2014 it looks like , in Unigine resource editor is looks like . I expects that It will be looks like in 3ds MAX 2014. Thanks Honya
sebastianbah Posted September 14, 2015 Posted September 14, 2015 Hi,I'm afraid it's a bug with rotated skinned model and 3Ds Max export. We've added this problem to our internal bug tracker.Sorry for the inconvenience caused.
binstream Posted September 16, 2015 Posted September 16, 2015 Try export into the FBX file and import it into UnigineEditor directly.
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