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Linear Color Space Rendering


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Hi guys, there is a new feature in Unity 5 that adds a new rendering option, letting you use a linear color space model instead of the old gamma.

Doc: http://docs.unity3d.com/Manual/LinearLighting.html

Example: http://randomseedgames.com/blog/2015/9/1/lacuna-passage-devlog-53-adjusting-for-rendering-differences-updating-the-datapad-and-ludum-dare-33

 

Are there any plans to include this in one of the many renderer updates over the next few months? I think our team might find it very useful!  ^_^

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