binstream Posted October 20, 2016 Author Share Posted October 20, 2016 Here is the detailed thread on Landscape plans: https://developer.unigine.com/forum/topic/3892-landscape-uxui/ Link to comment
demostenes Posted October 20, 2016 Share Posted October 20, 2016 Here is the detailed thread on Landscape plans: https://developer.unigine.com/forum/topic/3892-landscape-uxui/ Thanks. Link to comment
andre.elijah Posted October 24, 2016 Share Posted October 24, 2016 For the node-based editing coming in January, will that be for material creation, or for gameplay like Blueprints in UE4? Will you be able to access C++ functions using the nodes? Thanks! Link to comment
steve3d Posted October 25, 2016 Share Posted October 25, 2016 Is there any plans for improving script workflow? For example, use some mordern cross platform editors like sublimetext/vscode /atom as script editor and debugger? Link to comment
binstream Posted October 26, 2016 Author Share Posted October 26, 2016 Is there any plans for improving script workflow? For example, use some mordern cross platform editors like sublimetext/vscode /atom as script editor and debugger? At the moment we are focusing on C++/C# API. We are also looking into node-based scripting solutions now. Link to comment
teplov-it Posted November 3, 2016 Share Posted November 3, 2016 Hi, do you have any plans for importing baked animations without bones? Link to comment
cinetec_tech Posted November 11, 2016 Share Posted November 11, 2016 when could tessellation be added back to the engine? it's been missing for a while and it's important feature for us thanks Link to comment
binstream Posted November 14, 2016 Author Share Posted November 14, 2016 Hi, do you have any plans for importing baked animations without bones? Low priority for now. Link to comment
binstream Posted November 14, 2016 Author Share Posted November 14, 2016 when could tessellation be added back to the engine? it's been missing for a while and it's important feature for us thanks We are using it in 2.4-dev for terrain, more likely it will be available for regular objects in 2.4.1. Link to comment
cinetec_tech Posted November 14, 2016 Share Posted November 14, 2016 We are using it in 2.4-dev for terrain, more likely it will be available for regular objects in 2.4.1. may we have a rough date for 2.4.1 release? Link to comment
binstream Posted November 21, 2016 Author Share Posted November 21, 2016 may we have a rough date for 2.4.1 release? May be end of January. Link to comment
liu.yan Posted November 28, 2016 Share Posted November 28, 2016 Will Unigine V 2.4 be released this month? Link to comment
silent Posted November 29, 2016 Share Posted November 29, 2016 liu.yan, Release is planned for December, 2016. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
jsebens Posted January 16, 2017 Share Posted January 16, 2017 Can you give us an update on the release date for 2.4? Link to comment
binstream Posted January 26, 2017 Author Share Posted January 26, 2017 Working on final stabilization, can require a couple more weeks. Link to comment
ExBemined Posted April 18, 2017 Share Posted April 18, 2017 UNIGINE 2.5 (March 2017) Is this version going to be shipped through a time machine, or has it been postponed? Link to comment
ExBemined Posted April 20, 2017 Share Posted April 20, 2017 Thanks! I noticed node-based editing has disappeared from the roadmap? I thought this was supposed to replace the Schemer system, will Schemer continue to function as it does now until the new system is coming out? Link to comment
binstream Posted April 20, 2017 Author Share Posted April 20, 2017 Thanks! I noticed node-based editing has disappeared from the roadmap? I thought this was supposed to replace the Schemer system, will Schemer continue to function as it does now until the new system is coming out? We are making research on this feature now. It is really tricky to add node-based editing without breaking backward compatibility. Link to comment
ivan.cuevas Posted September 4, 2017 Share Posted September 4, 2017 Hi, hope you have enjoyed your deserved summer holydays :) Any news about Unigine 2.6? ;) Link to comment
binstream Posted September 13, 2017 Author Share Posted September 13, 2017 On 9/4/2017 at 10:08 PM, ivan.cuevas said: Hi, hope you have enjoyed your deserved summer holydays :) Any news about Unigine 2.6? ;) Working on stabilizing the release, to be available at the end of September. Updated the list of features in the first message. 1 Link to comment
ivan.cuevas Posted September 13, 2017 Share Posted September 13, 2017 Thanks for the news. Link to comment
andre_elijah Posted September 15, 2017 Share Posted September 15, 2017 Just saw that there will be a VR template, this solves a LOT of issues for me! Thanks so much :) Link to comment
binstream Posted October 3, 2017 Author Share Posted October 3, 2017 2.6 is almost there, but we need a week more for polishing. 1 Link to comment
demostenes Posted November 13, 2017 Share Posted November 13, 2017 Can you update roadmap for next versions? Thanks! Link to comment
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