ggris Posted December 16, 2015 Posted December 16, 2015 A lot of nice features to expect from incoming releases. Don't hesitate to provide an "unstable" release candidate one or two weeks before the release. This way we can try to use the incoming version and see if there is any bug or regression specific to our use that might be missed by your QA tests.
binstream Posted December 16, 2015 Author Posted December 16, 2015 A lot of nice features to expect from incoming releases. Don't hesitate to provide an "unstable" release candidate one or two weeks before the release. This way we can try to use the incoming version and see if there is any bug or regression specific to our use that might be missed by your QA tests. OK, that sounds like a good idea.
silent Posted January 12, 2016 Posted January 12, 2016 cinetec_tech Could you please share with us your needs - what do you mean by GI? For what kind of scenes you will need such feature (indoors / outdoors) and what materials you plan to use? How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
cinetec_tech Posted January 12, 2016 Posted January 12, 2016 cinetec_tech Could you please share with us your needs - what do you mean by GI? For what kind of scenes you will need such feature (indoors / outdoors) and what materials you plan to use? hi silent: I might saw GI feature in the plan previously (i think it's in 2.2 ). but now it's gone. or maybe my mistake. thanks
silent Posted January 12, 2016 Posted January 12, 2016 cinetec_tech Sorry if we misleading you, but we didn't plan to add GI in 2.2. If you can provide us some information about your needs we can give more realistic dates when it can be implemented. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
steve.brodie Posted February 3, 2016 Posted February 3, 2016 Hi Silent, We would really love a GI solution, particularly for smaller interior type scenes. Unity has enlighten, Unreal has a few reasonable dynamic solutions, eg LPVs or implementation of nividia VXGI. We would love to be able to create an interior architectural scene with bounce light that could compare to enlighten.
binstream Posted February 25, 2016 Author Posted February 25, 2016 Updated releases plan. 2.2 beta is scheduled for February, 29 (some customers asked to have beta access to releases). 2.2 release is scheduled for mid-March.
binstream Posted February 26, 2016 Author Posted February 26, 2016 Beta versions will be available for a limited set of customers willing to participate in beta testing - please let us know if you are.
demostenes Posted February 26, 2016 Posted February 26, 2016 Beta versions will be available for a limited set of customers willing to participate in beta testing - please let us know if you are. We are.
adam.rzepka Posted February 29, 2016 Posted February 29, 2016 Beta versions will be available for a limited set of customers willing to participate in beta testing - please let us know if you are. We are.
sunchao Posted February 29, 2016 Posted February 29, 2016 Beta versions will be available for a limited set of customers willing to participate in beta testing - please let us know if you are. We are, please.
binstream Posted February 29, 2016 Author Posted February 29, 2016 OK, beta-testers should receive emails with further instructions soon. In the meantime 2.2-beta is available via SDK browser for them.
astone Posted February 29, 2016 Posted February 29, 2016 I would like in on the beta testing please. Thank you!
silent Posted March 1, 2016 Posted March 1, 2016 I would like in on the beta testing please. Thank you! Added to beta list, sent additional information to your Company admins emails :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
sunchao Posted March 2, 2016 Posted March 2, 2016 Beta versions will be available for a limited set of customers willing to participate in beta testing - please let us know if you are. We would like to join the test,please. 1
silent Posted March 2, 2016 Posted March 2, 2016 We would like to join the test,please. You already should have access to the beta SDK. Please, make sure that you have updated SDK Browser to 1.6 version and check the SDK section (beta SDK will be displayed in the SDKs drop-down list). Additional information and useful links were send to your company admin. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
vacious Posted March 4, 2016 Posted March 4, 2016 It seems that "improved scattering" was removed from the 2.2 feature list last week - Does this mean that the scattering in 2.1 will be the same as 2.2? This will decide whether we need to wait for 2.2 before fine-tuning the scattering in our project. Thanks
binstream Posted March 4, 2016 Author Posted March 4, 2016 There will be minor improvements in light scattering, but it should be still compatible with 2.1.1 settings.
renato.semadeni Posted March 9, 2016 Posted March 9, 2016 Hi there Do you still have a specific "Airport light object" on your roadmap? Is there an ETA for it? Kind regards, Renato
binstream Posted March 9, 2016 Author Posted March 9, 2016 Airport light object is being developed as a plugin, will be available in 2.2 (not included into the 2.2-beta though).
demostenes Posted March 19, 2016 Posted March 19, 2016 I ve noticed these features in 2.4: - New terrain object and materials - what can we expect? I would like to freeze our current procedural world generation and move to manual tuning, so it would be good to know planned changes. - Remote editing - does it mean some kind of collaborative editing? Level designers connect to some sever and all can remotly edit one world? This would be absolutelly amazing.
silent Posted March 29, 2016 Posted March 29, 2016 demostenes - Remote editing - does it mean some kind of collaborative editing? Level designers connect to some sever and all can remotly edit one world? This would be absolutelly amazing. It's more like you can connect single instance of editor to the running main debug application on remote node and perform debugging (since we don't have anymore built-in Editor). However, this feature can be reworked (for example, load Editor as single *.dll / *.so). We will surely add more detailed description when research will be finished. Collaborate edit is really interesting feature, but I suppose it will require a ton of work (especially with undo-redo actions and adding new assets in runtime). - New terrain object and materials - what can we expect? I would like to freeze our current procedural world generation and move to manual tuning, so it would be good to know planned changes. It is also currently in research phase. The changes are planned mostly for Sim pipeline improvements (Geo-specific data, GDAL and so on). Not sure at this time how will be changed the manual edit mode, sorry. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
binstream Posted July 6, 2016 Author Posted July 6, 2016 2.3-beta should be available to beta users this Friday.
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