binstream Posted August 12, 2022 Author Share Posted August 12, 2022 2.16-beta is here, with the stable release coming in several weeks. It took longer, but it has some very long-awaited cool features inside. Your feedback is very much appreciated in the beta thread. 3 Link to comment
ROCKETARTS Posted August 12, 2022 Share Posted August 12, 2022 On 4/28/2022 at 1:11 PM, ahmad.karami said: If it is possible to sell packages(*.uniginepackages/*.node / *.fbx / ... ) in the asset store, how is it possible to exchange money and currency? Because Iran, Russia, etc. removed the dollar and the euro from exchanges, and the Russian ruble(+gold) is the basis of trade, plus I live in Iran, how can I communicate to Asset store & the payment? Because Russia, Iran and several other countries are boycotting the Western bloc and the dollar and the euro. I hope I have explained clearly ... AFAIK Unigine has two different branches, one is located in EU and another one in Russia. So I'm pretty sure if they hire clever accountants, transactions would be processed by different divisions in corresponding currencies. IMO. 1 Link to comment
ShadowZelda Posted October 6, 2022 Share Posted October 6, 2022 Hello, Does anyone know what can be expected from the two points below? I am always reading that the animation system will be overworked, but not what we can exactly expect from that points. Retargeting? Animation Player? Other cool features? I hoped to find it out with 2.16 but as it is delayed to 2.17+ this won´t be an option. UNIGINE 2.17+ New animation system Improved character controllers Thanks Link to comment
dmitriy7776661111 Posted November 10, 2022 Share Posted November 10, 2022 Здравствуйте! В новые версии движка планируется добавить визуальное программирование. Насколько сложно оно будет в освоении непрограммистам? И какой функционал можно реализовать с помощью него? Например, можно ли сделать всю игру визуальным программированием или только некоторые элементы? Link to comment
VuilbaardGames Posted February 12, 2023 Share Posted February 12, 2023 version 2.17+, It says improved inland water system, I assume we are talking about rivers and canals? Is there any info about the progression of this tool, the flow map thingy to create rivers is nice, but I would like to see a more intuitive (easier to create) tool to create rivers and canals. And will there be a adjust terrain height to splinegraph feature to the splinegraph for the community version? I know that the landscape feature has it in the paid version. That way it would be a lot easier to create roads, but also rivers and canals, be able to carve the terrain with a mesh/splinegraph Thanks in advance. Link to comment
songtao.han Posted March 30, 2023 Share Posted March 30, 2023 Any news about next version? Like the release date? Link to comment
silent Posted March 30, 2023 Share Posted March 30, 2023 songtao.han More likely it will be the end of May. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted March 30, 2023 Author Share Posted March 30, 2023 Updated details on 2.17 release, added list of the features currently in the development - please see the first post. 2 Link to comment
werner.poetzelberger Posted March 31, 2023 Share Posted March 31, 2023 (edited) Just to be curious ... Where did the "completely revamped tracker" go? Is this in the "new animation system"? b.w. Edited March 31, 2023 by werner.poetzelberger Link to comment
Kolnest Posted April 3, 2023 Share Posted April 3, 2023 Hello. How will dynamic global illumination be implemented? Will this work on non-RTX cards? 1 Link to comment
binstream Posted April 4, 2023 Author Share Posted April 4, 2023 On 3/31/2023 at 6:38 PM, werner.poetzelberger said: Just to be curious ... Where did the "completely revamped tracker" go? Is this in the "new animation system"? b.w. Lost in the list, but not forgotten! Restored, thank you. Tracker is waiting for both GUI and animations dependencies. 1 Link to comment
binstream Posted April 4, 2023 Author Share Posted April 4, 2023 17 hours ago, Kolnest said: Hello. How will dynamic global illumination be implemented? Will this work on non-RTX cards? The prototype works on non-RTX cards, but it will anyway be performance-greedy. 2 Link to comment
vasia.vlasov Posted May 30, 2023 Share Posted May 30, 2023 (edited) Hello! Will global illumination be raytrace based? Other effects like raytrace reflection, refraction? Edited May 31, 2023 by vasia.vlasov 1 Link to comment
bmyagkov Posted May 31, 2023 Share Posted May 31, 2023 11 hours ago, vasia.vlasov said: Hello! Will global illumination be raytrace based? Other effects like raytrace reflection, refraction? This feature is currently in the experimental stage and involves probe-based raymarching for global illumination and reflections. Thanks! 1 Link to comment
differ.black Posted May 31, 2023 Share Posted May 31, 2023 Is 17-th version releasing today? Link to comment
bmyagkov Posted May 31, 2023 Share Posted May 31, 2023 1 hour ago, differ.black said: Is 17-th version releasing today? Due to a slight delay not really, but it will certainly be released very soon. Thanks! Link to comment
Kolnest Posted June 4, 2023 Share Posted June 4, 2023 приблизительную дату выхода 2.17 перенести надо, раз конец мая прошел 1 Link to comment
tosontur Posted June 13, 2023 Share Posted June 13, 2023 Links and descriptions to updates 2.15 и 2.15.1 are mixed up in the history of releases in the roadmap. Also, the link and description for the 2.14.1 update is missing. Link to comment
silent Posted June 14, 2023 Share Posted June 14, 2023 18 hours ago, tosontur said: Links and descriptions to updates 2.15 и 2.15.1 are mixed up in the history of releases in the roadmap. Also, the link and description for the 2.14.1 update is missing. Thanks for pointing that out! Post has been updated :) On 6/4/2023 at 1:45 PM, Kolnest said: приблизительную дату выхода 2.17 перенести надо, раз конец мая прошел Поправили, спасибо. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
ahmad.karami Posted June 27, 2023 Share Posted June 27, 2023 On 8/20/2015 at 11:46 PM, binstream said: Visual features of DX12/Vulkan - DLSS, etc. Please add DX11 Visual features ... Link to comment
binstream Posted June 27, 2023 Author Share Posted June 27, 2023 5 hours ago, ahmad.karami said: Please add DX11 Visual features ... As for now all of the UNIGINE's visual features are supported by all 4 graphics APIs. But some of the future ones will require DirectX 12 due to the missing features of DX11. 1 Link to comment
ahmad.karami Posted July 14, 2023 Share Posted July 14, 2023 Unigine 2.17 News + Tutorials (Persian Language) https://ahmadkarami.blog.ir/1402/04/23/موتور-بازی-سازی-یونیجین-2-17-منتشر-شد Link to comment
VuilbaardGames Posted July 24, 2023 Share Posted July 24, 2023 On 2/12/2023 at 10:55 AM, VuilbaardGames said: version 2.17+, It says improved inland water system, I assume we are talking about rivers and canals? Is there any info about the progression of this tool, the flow map thingy to create rivers is nice, but I would like to see a more intuitive (easier to create) tool to create rivers and canals. And will there be a adjust terrain height to splinegraph feature to the splinegraph for the community version? I know that the landscape feature has it in the paid version. That way it would be a lot easier to create roads, but also rivers and canals, be able to carve the terrain with a mesh/splinegraph Thanks in advance. I guess the improved waterway tool has been postponed, it is not on the list anymore? Link to comment
Danielhenriques11 Posted November 11, 2023 Share Posted November 11, 2023 Hello, Playstation 5 support will be available in the next Unigine version? Link to comment
Recommended Posts