philip.atha Posted July 31, 2015 Share Posted July 31, 2015 As the title states I'm trying to use the Tracker across multiple objects. Here's my scenario: I have a SkinnedMesh railroad crossing gate that has an arm up/down animation, plus emissive materials, plus audio. When some triggered event happens in a script I'm going to run the gate_down.track file which controls the material, audio, and animation, but I want that to happen identically with all instanced copies of this crossing gate. The tracker seems to only work on a per-object-id basis. Is this not possible? What's the best way for me to solve this? Thanks. Link to comment
silent Posted August 3, 2015 Share Posted August 3, 2015 Hi Philip, I'm afraid Tracker doesn't know about instanced objects. For your use-case I think it will be possible to create a NodePivot and add all your objects as childre to this node. All you need to do next is to rotate the root node (NodePivot) and all attached nodes will be rotating simultaneosly. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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